Light Tubes of alternating colors in one point perspective
Light Tubes of alternating colors in one point perspective
Some art at the Mint Museum, Charlotte. Photo: Moi

This article is round about in exploring doing theoretical physics with art instead of moving sets of numbers around in ways that don’t seem obvious.

In our world we are told we need to learn how an apple falls or light moves before we learn what apples consist of at a sub level that the eye can’t see.

This weekend I listened to a professor talk about a new computer that can move information around in different ways than normal computers do. …

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Photo by Ihor Malytskyi on Unsplash

I’ve never wanted to see the Northern Lights. I was in Tromso once to run through some fjords but forgot to see them.

I guess I may see them this year, global pandemic permitting. This year, for New Years, I will experience them while I publish an Instagram
and Snapchat lense effect that allows people to experience their feelings by adjusting what they see and hear in their reality. It may be a bit like this:

UX Design for cybernetic applications.

Girl with phone staring down in contemplation near a wire extending into adjacent photo of light stream and friends in a lot.
Girl with phone staring down in contemplation near a wire extending into adjacent photo of light stream and friends in a lot.
Left Image Source: @guogete Unsplash [6] Right Image Source: @pistachio0702 Unsplash [7]

In the last article we used Atlassian’s product management method to hypothesize a product solution for real and imagined societies. The real society’s solution should increase health while helping people derive more meaning both personally and socially. The imagined society’s solution should help them play sports in a world darkened by humanity’s attempt to curb global warming with aerosol injection into the atmosphere and that has an electricity drought.

Requirements for the real society. The tool should:

  • Quickly bring people together to compete in fun events.
  • Treat people like the athletes.
  • Leverage platforms and places with which people are familiar.
  • Encourage interpersonal communication. …

UX Design for Cybernetic Applications

Person with bio luminescent face-paint looking over transparent light strings.
Person with bio luminescent face-paint looking over transparent light strings.
Photo by Shane Avery on Unsplash

The previous article explored worth and psychological considerations for the application design of an endurance sports tool from a cybernetic standpoint. This article takes the next step in the product design process of implementing two frameworks that will support the software application’s genesis.

The first framework Atlassian’s ‘Project Management for Non-Project Managers. It is concise and effective.

The second is Speculative Design framework guides us to imagine products for scenarios other than those currently faced by society. For example, Imagine our society used units of time for currency instead of fiat money. How would you pay for your Spotify subscription, if one month could cost you 10 minutes of your life? …

UX Design for Cybernetic Applications

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Figure 1 @lilianpereir on unsplash

Corporation ‘X’ thinks there is a huge market for a new product in endurance sports such as swimming, biking, and running. How should they design one? Determining ‘Worth’ is a great place to start. How important would the product be to society?

Product Worth.

Let’s conjecture why most people participate in endurance sports, including all the training it requires. Do they want to…

A. Become a professional athlete?

B. Grow into a healthier and more beautiful versions of themselves?

C. Socially engage others, including obtaining acceptance and personal meaning?

D. All of the above?

Assuming some or all of these are important to a lot of people, then a product could have significant worth. …

The Art of Product development for Augmented Reality

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Did you know there is an entire Augmented and Virtual Reality culture? It consists mostly of people on Facebook and LinkedIn hyping their hardware or software and complaining that people have yet to appreciate or adopt their technology. Do they need someone to validate their feelings about this emerging technology? Wake up call AR/MR/VR/XR believers: no one will validate your feelings and no one should. It is your job to validate the feelings of the entire world.

The impulse for a Hologram

Reality and art for the Dawn of a new Era

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Mind=Blown by Carlos Basabe, Dribble (src below)

Art is a weapon. It breaches our minds to reveal mismatches between what the world is and what it could be. But what keeps art’s blade sharp? This article reviews some methods and tools that kept art in a continual flux. It touches on why video installations may just be a precursor to deeper immersion for the viewer and presents a call to arms for artists to create pieces that categorically challenge museums everywhere.

In the beginning…

Last weekend two totally awesome guys named Shiv Kumar and Nate Black asked if we should sketch our new VR app concept in VR and my response was,” Dude, yes!”. Here is the end result:

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One step in an interaction flow

Let me back up. My Udacity VR Developer course is running a Ready Player One style #VRjam / hackathon. The three of us got paired on a team, met in SoMa San Francisco and ran a lightening design session:

Today I am excited to say I have completed the second to last application in my VR Developer Nanodegree from Udacity. I’ve been taking this course so I can build the things I design.

Here is a video of the final Museum app:

In this article I’ll cover the last step in my design and development process. I’ve documented prior steps in this process in the following articles:

I’ll cover

  • App Sequence
  • My rationale for fidelity
  • Next Steps!

App Sequence

You can progress through the application in the 8 screengrabs…


Micah Tinklepaugh

I design products for people and systems. I also like to swim, bike, and run.

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